In reply to:
you're not supposed to make your boot animation more than 28 frames or so...
For two reasons, which I addressed:
- Large animation files may hit the kernel in flash - repeat frames so that there are fewer than 30 or so distinct frames
- Long animations overlap with the player's boot display and cause flickering - not an issue if TTSClock is running for another 5 seconds before the player gets a chance
I'm not sure whether the second one is still an issue since Mark re-wrote part of the display code. Trying it now with an overlap, I get one frame of flicker, otherwise okay. So not completely solved, but certainly improved.