Mike,

I'm trying to figure out how Tony's player sometimes skips the (custom) animation on start-up. The one thing I can think of is "alignment" in memory.

Is it at all possible in any way for JEmplode to use non-4byte alignment for either the start of the offset table, and/or for any entries within the offset table?

Hijack v253 now disallows animations whose offset table is not 4byte aligned, but it doesn't bother looking at the table entries themselves.

Thanks

-ml