#116092 - 13/09/2002 09:04
Re: Battlefield 1942 (Release Version)
[Re: Waterman981]
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addict
Registered: 27/12/2001
Posts: 504
Loc: Lummi Island, WA
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I found the sub in the Guadalcanal arena.
Theres two, one for each team. And a bunch of targets, uh, I mean battleships.
Subs fun. Arrow keys to dive, and watch the depth gauge.
Z~
P.S. Aramis server now has that map.
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...all I ask is a tall ship and a star to steer her by.
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#116093 - 13/09/2002 09:29
Re: Battlefield 1942 (Release Version)
[Re: fusto]
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old hand
Registered: 18/08/2000
Posts: 992
Loc: Georgetown, TX USA
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Fusto, can you set the server to rotate the maps after each game or x number of games?
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Dave Clark
Georgetown, Texas
MK2A 42Gb - AnoFace - Smoke Lens - Dead Tuner - Sirius Radio on AUX
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#116094 - 13/09/2002 10:29
Re: Battlefield 1942 (Release Version)
[Re: Tim]
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veteran
Registered: 25/04/2000
Posts: 1529
Loc: Arizona
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GAH!!!! FedEx didn't drop it off because nobody was there to sign for it. I thought that you didn't need to sign for a package as long as its value is less than $500. I'm hoping that the FedEx guy tries another attempt after I get out of work (he's done that before).
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#116095 - 13/09/2002 11:53
Re: Battlefield 1942 (Release Version)
[Re: Tim]
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old hand
Registered: 18/08/2000
Posts: 992
Loc: Georgetown, TX USA
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Fill out a signature release form or FedEx will always req a signature for anything
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Dave Clark
Georgetown, Texas
MK2A 42Gb - AnoFace - Smoke Lens - Dead Tuner - Sirius Radio on AUX
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#116096 - 13/09/2002 13:30
Re: Battlefield 1942 (Release Version)
[Re: davec]
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carpal tunnel
Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
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Oh yeah... heads up. If you get the game at EB there's a $10 rebate coupon on their website.
http://www.ebholdings.com/rebates.asp
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#116097 - 13/09/2002 14:21
Re: Battlefield 1942 (Release Version)
[Re: davec]
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addict
Registered: 27/12/2001
Posts: 504
Loc: Lummi Island, WA
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Can I do that?
If I can I will. Just not sure how...
The documentation for this game is notoriously poor.
Ill try and find how to do it. If somebody already knows, just post it and Ill get right on it.
Z~
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...all I ask is a tall ship and a star to steer her by.
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#116098 - 13/09/2002 14:54
Re: Battlefield 1942 (Release Version)
[Re: fusto]
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old hand
Registered: 18/08/2000
Posts: 992
Loc: Georgetown, TX USA
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From an article on bluesnews.com about the demo says:
MAPS:
- Game Mode: Select the game mode you wish to host: CONQUEST in this demo. The full game will also provide CAPTURE THE FLAG, TEAM DEATH MATCH and CO-OP.
- Map List: Select the maps you want to have in your server rotation. Each map has been designed with a specific number of players in mind. Keep that in mind when setting the maximum number of players for your server. Feel free to experiment with more or fewer.
So I assume since the demo only had one map, the above pertains to the full version as well. Try it out and I'll see ya'll before you see me... *bang*
_________________________
Dave Clark
Georgetown, Texas
MK2A 42Gb - AnoFace - Smoke Lens - Dead Tuner - Sirius Radio on AUX
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#116099 - 13/09/2002 16:03
Re: Battlefield 1942 (Release Version)
[Re: davec]
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veteran
Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
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Ok, I bought it at Fry's and I'll be leaving work early to go find Aramis...
I'm gonna frag your asses...
- Jon
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#116100 - 13/09/2002 16:25
Re: Battlefield 1942 (Release Version)
[Re: jbauer]
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carpal tunnel
Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
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Ditto on that.
What's the IP again (me says being to damned lazy to find it myself)
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#116101 - 13/09/2002 16:34
Re: Battlefield 1942 (Release Version)
[Re: loren]
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addict
Registered: 27/12/2001
Posts: 504
Loc: Lummi Island, WA
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65.96.24.33
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...all I ask is a tall ship and a star to steer her by.
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#116102 - 13/09/2002 16:39
Re: Battlefield 1942 (Release Version)
[Re: jbauer]
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addict
Registered: 18/02/2002
Posts: 658
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I got the last one at Fry's. I'll be there later tonite.
you won't be the only one doing the fragging of asses.
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#116103 - 13/09/2002 16:41
Re: Battlefield 1942 (Release Version)
[Re: loren]
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old hand
Registered: 18/08/2000
Posts: 992
Loc: Georgetown, TX USA
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What's the IP again
Don't know if it's static but Friday at 6:40PM CDT it is 65.96.24.33:14567
Or you can put ARAMIS in the filter and it'll find it...
_________________________
Dave Clark
Georgetown, Texas
MK2A 42Gb - AnoFace - Smoke Lens - Dead Tuner - Sirius Radio on AUX
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#116104 - 13/09/2002 16:42
Re: Battlefield 1942 (Release Version)
[Re: davec]
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addict
Registered: 27/12/2001
Posts: 504
Loc: Lummi Island, WA
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OK, I added all the maps that were available.
Its one of those screens with the 2 boxes and the arrow buttons between. You know the kind I mean, you can add or remove from box to box.
Anyway, I added 'em all.
Not sure how it will cycle through. I moved them all over in the order they were in by default. It wasnt alphabetical so I have no idea what the sort is.
Guess well find out soon enough.
Z~
_________________________
...all I ask is a tall ship and a star to steer her by.
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#116105 - 13/09/2002 18:33
Re: Battlefield 1942 (Release Version)
[Re: fusto]
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carpal tunnel
Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
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It should cycle through to the next map after the number of rounds you set it to.
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#116106 - 14/09/2002 09:58
Re: Battlefield 1942 (Release Version)
[Re: greggerm]
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veteran
Registered: 25/04/2000
Posts: 1529
Loc: Arizona
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All I can say is HOLY SH*T! These maps are awesome!
I'm sooooo hooked.
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#116107 - 14/09/2002 18:38
Re: Battlefield 1942 (Release Version)
[Re: Tim]
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addict
Registered: 18/02/2002
Posts: 658
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I'm not the only one whose load times are ridiculously long am I?
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#116108 - 14/09/2002 20:47
Re: Battlefield 1942 (Release Version)
[Re: visuvius]
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veteran
Registered: 25/04/2000
Posts: 1529
Loc: Arizona
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Mine takes a while to load between maps. As long as the map stays the same, there is no load time (besides the server time). The first load is ridiculous as well. Once its in memory, I'm pretty good to go.
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#116109 - 14/09/2002 21:43
Re: Battlefield 1942 (Release Version)
[Re: Tim]
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old hand
Registered: 14/02/2002
Posts: 804
Loc: Salt Lake City, UT
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There is a huge difference between my load time and my friends, his takes about 3x what mine does to load. I have 768MB RAM, he has 256... but his CPU is faster. RAM is good here!
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-Michael
#040103696 on a shelf Mk2a - 90 GB - Red - Illuminated buttons
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#116110 - 14/09/2002 22:04
Re: Battlefield 1942 (Release Version)
[Re: Waterman981]
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old hand
Registered: 18/08/2000
Posts: 992
Loc: Georgetown, TX USA
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It takes around 360MB of RAM on my system when ti's running multiplayer maps.
_________________________
Dave Clark
Georgetown, Texas
MK2A 42Gb - AnoFace - Smoke Lens - Dead Tuner - Sirius Radio on AUX
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#116111 - 15/09/2002 09:26
Re: Battlefield 1942 (Release Version)
[Re: loren]
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addict
Registered: 27/12/2001
Posts: 504
Loc: Lummi Island, WA
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By request, I've changed the aramis BF1942 server to Capture the flag mode with a 45 minute time limit. Its still on the same map it was on last (bocage), and it should continue to cycle through.
If anybody has any other requests or you think 45 minutes isnt long enough (or too long) just let me know.
Z~
_________________________
...all I ask is a tall ship and a star to steer her by.
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#116112 - 15/09/2002 09:53
Re: Battlefield 1942 (Release Version)
[Re: davec]
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veteran
Registered: 25/04/2000
Posts: 1529
Loc: Arizona
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I have 256M RAM... Mushkin has PC133 CAS2 256M for $79. I guess its time to put a stick or two on my 'wish list'.
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#116113 - 15/09/2002 11:37
Re: Battlefield 1942 (Release Version)
[Re: fusto]
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old hand
Registered: 18/08/2000
Posts: 992
Loc: Georgetown, TX USA
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Since we only seem to get 4 players max (that's what I've seen) I think the capture the flag would be a better game. Me and BAKup spent a game of the Conquest type just chasing after the flags to keep the ticket count up. Not a lot of action there, like a dog chasing it's tail. Capture the flag should be more exciting for the small number of players. You might consider dropping some maps that are for the 32-64 players, since that's a lot of real estate to cover for one or two people on a team...
I'm still trying to figure out which map is my favorite, there are some great sniper spots in the ones with cities in them... But the B-17 just plain rocks!!!
Oh yeah I finally got a submarine and proceeded to run it aground in no time at all
_________________________
Dave Clark
Georgetown, Texas
MK2A 42Gb - AnoFace - Smoke Lens - Dead Tuner - Sirius Radio on AUX
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#116114 - 18/09/2002 09:24
Re: Battlefield 1942 (Release Version)
[Re: davec]
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member
Registered: 06/03/2001
Posts: 135
Loc: Aurora, CO
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Well, I wish I could join you guys in playing this cool game, but it just won't work on my machine. I have tried EVERYTHING I can think of, and it won't work. Maybe, I got a crappy graphics card. The funny thing is, UT2003 works fine - IF I play it in OpenGL. Direct3D crashes. Same thing with Warcraft III - works fine in OpenGL, Direct3D crashes. However, if I run dxdiag, it says everything is OK. Other than that, I've had problems recently with the newer games - Ghost Recon, Madden 2003, and now Battlefield 1942. I have all the drivers updated, so I don't know what to do. Here's my specs:
Windows XP Pro
AMD 1.4 GHz
640 Mb RAM
VisionTek GeForce4 Ti4200
Creative SB Live!
Any suggestions? I tried the refreshlock...
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Rhino [color:"blue"]Rio MKII 60GB Blue[/color] [color:"orange"]empeg MKII 50GB Amber[/color]
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#116115 - 18/09/2002 10:00
Re: Battlefield 1942 (Release Version)
[Re: TheRhino]
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veteran
Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
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I have XP Pro, 256 mb of RAM, the GeForce4 Ti4200 and an on board crappy sound. The game plays well. What happens when you try to run it?
- Jon
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#116116 - 18/09/2002 12:29
Re: Battlefield 1942 (Release Version)
[Re: jbauer]
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member
Registered: 06/03/2001
Posts: 135
Loc: Aurora, CO
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One of two things:
A) The sounds gets caught in a loop, and it hangs, forcing a reboot of the PC
B) When it finishes loading the Mission, the screen goes black, and it dumps back to the desktop with no error message.
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Rhino [color:"blue"]Rio MKII 60GB Blue[/color] [color:"orange"]empeg MKII 50GB Amber[/color]
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#116117 - 18/09/2002 12:32
Re: Battlefield 1942 (Release Version)
[Re: TheRhino]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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When I got the dump-to-desktop error in the demo version, it was corrected when I installed the latest reference drivers from Nvidia.
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#116118 - 18/09/2002 13:06
Re: Battlefield 1942 (Release Version)
[Re: davec]
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enthusiast
Registered: 01/11/2001
Posts: 354
Loc: Maryland
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My friend was blabbing about BF1942 the other day, I'll have the opportunity to play it at my lan party next weekend - but he said that if any vehicle (except ships) touches water, it will blow up (eventually). Is this by design or is this a bug?
Anyway, it sounds awesome - a step above Flashpoint?
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BleachLPB
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NewFace MK2a
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#116119 - 18/09/2002 15:11
Re: Battlefield 1942 (Release Version)
[Re: BleachLPB]
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carpal tunnel
Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
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Just wanted to note that i grabbed an old game port joystick from a BOX of them they have down in QA/test here at work, hooked it up, found an old driver... and BAM. Flying ROCKS now. I was using a playstation controller hooked up with a USB converter, but the flightstick is just soo much more fun and easy to control. I'd recommend picking up a $10 cheapy if you're into the game at all.
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#116120 - 18/09/2002 15:12
Re: Battlefield 1942 (Release Version)
[Re: tfabris]
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member
Registered: 06/03/2001
Posts: 135
Loc: Aurora, CO
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Fixed it!!! Well, sort of. I went into my BIOS and did the "Load Failsafe Defaults" option. I can play it, but I still haven't pinpointed what option in my BIOS could've caused it. I now must go through the task of turning stuff on in the BIOS to see what triggers the 'crash'.
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Rhino [color:"blue"]Rio MKII 60GB Blue[/color] [color:"orange"]empeg MKII 50GB Amber[/color]
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#116121 - 18/09/2002 15:43
Re: Battlefield 1942 (Release Version)
[Re: loren]
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journeyman
Registered: 22/07/1999
Posts: 60
Loc: St. Paul, MN, USA
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Does the game automatically switch to joystick control when you get in a plane?
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your fiend,
mafisto
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