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#166043 - 28/06/2003 16:49 Re: Original art assets used in XML interface? [Re: tfabris]
Mach
old hand

Registered: 15/07/2002
Posts: 828
Loc: Texas, USA
Its abit rough but here's one. I took creative license with a Blauplunkt MD facsia.

Can you add this to the wish list...allow remote buttons and face buttons on the same map? Here why....





Attachments
166425-first.jpg (266 downloads)



Edited by Mach (28/06/2003 16:49)

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#166044 - 28/06/2003 17:09 Re: Original art assets used in XML interface? [Re: Mach]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Can you add this to the wish list...allow remote buttons and face buttons on the same map? Here why....
Hmmmmmm, I'll have to think about how to do that without breaking the current spec.

Aw, who knows, maybe I'll have to break the current spec anyway just to get the thing working on low-color systems.

I like how you relabeld the buttons.
_________________________
Tony Fabris

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#166045 - 28/06/2003 23:55 Re: Original art assets used in XML interface? [Re: tfabris]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Here's another skin I did today. Wanted my lit buttons on there.


Attachments
166445-Photo.zip (31 downloads)

_________________________
Tony Fabris

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#166046 - 29/06/2003 13:12 Re: Original art assets used in XML interface? [Re: tfabris]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
Does anyone know which version of WinZip doesn't have the limitation of not allowing the same name twice in a zip file?
I don't think that's possible. You couldn't create a valid header like that. You can create a zip file that has subdirectories, though.
_________________________
Bitt Faulk

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#166047 - 29/06/2003 14:57 Re: Original art assets used in XML interface? [Re: wfaulk]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
You can create a zip file that has subdirectories, though.
Right, I tried that. It complained because there were subdirectories with same-named files. In other words, since subdirectory "a" had "face.bmp" and subdirectory "b" also had "face.bmp", it refused to create the zip file.
_________________________
Tony Fabris

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#166048 - 29/06/2003 15:30 Re: Original art assets used in XML interface? [Re: tfabris]
TheAmigo
enthusiast

Registered: 14/09/2000
Posts: 363
WinZip 9.0 beta handles that just fine... Here's a sample.

What version do you have that complains about it? I don't think I've ever tried that before, but wow, what a limitation!


Attachments
166510-test.zip (28 downloads)

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--The Amigo

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#166049 - 29/06/2003 15:35 Re: Original art assets used in XML interface? [Re: tfabris]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
Oh. Well, then, it's a piece of crap.

Actually, there's an option in there somewhere to avoid subdirectories or not. Make sure that's checked the right way.

Otherwise, try using another zip program.
_________________________
Bitt Faulk

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#166050 - 29/06/2003 15:39 Re: Original art assets used in XML interface? [Re: TheAmigo]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Ah, never mind. I figured it out. My current Winzip handles it just fine, turns out that it was just the way I chose to create the file.

What I did (which didn't work) was to use the CTRL key in my development directory to multiple-select some of the skin subfolders and the EXEs and the readme. (Had to do this so it didn't pick up all the source code files at the same time.) That's what gave me the duplicate file name error.

If, instead, I create a folder called "EmpegFace", copy all the files and subdirectories into it that I want, go to that folder's parent, right click on the EmpegFace folder and select "Create EmpegFace.zip" from the right-click menu, then it all works perfectly.

I could swear I knew this at some point in my lifetime, I just got somehow stupider between then and now.
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Tony Fabris

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#166051 - 29/06/2003 15:45 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
By the way, with dual monitors, if the face or the remote is on the second monitor when I close the app, the program puts them back at default location when starting the next time... Not ideal, but at least it doesn't crash.
Jon, could you please try 1.1 and activate the "Dual Monitor Support" feature? I'm curious if it correctly remembers its window positions with your dual display setup.
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Tony Fabris

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#166052 - 29/06/2003 15:48 Re: Original art assets used in XML interface? [Re: tfabris]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
Honestly, I haven't used WinZip in ages. I don't think that that sort of program should cost money, and I didn't want to ``steal'' it from NicoMak, so I found an alternative and I haven't looked back. I use an old version of UltimateZip on my home PC before it became adware (though non-invasive, supposedly). On my friend's computer, I think I installed ZipCentral.

Tangentially, have you looked at NoNags? Given that when I'm looking for some little utility I don't want to pay for it, nor do I want adware or spyware, NoNags does a really good job of showing only absolutely free stuff. Makes it that much easier to filter through the chaff when it's already been done for you.
_________________________
Bitt Faulk

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#166053 - 29/06/2003 16:27 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
Yep. Works like a charm. Not too crazy about the way the face and remote move around the screen though...

- Jon

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#166054 - 29/06/2003 18:03 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Thanks for the link to NoNags, bitt.

Jon, what do you mean "the way they move around the screen"? You should just drag them and they should be pretty smooth. Sometimes if I'm on a machine with a really slow video card, they leave trails on other applications which disappear as soon as you release the mouse button. Are they doing something strange on your system?
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Tony Fabris

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#166055 - 29/06/2003 18:08 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
Something is weird in the way it moves around my screen now. When I drag the face or remote, one side kinda collapses and then when I move it far enough, the whole image re-draws in the new location...

It's funky and v1.0 didn't do this for me...

- Jon

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#166056 - 29/06/2003 18:10 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Ah, OK. Gotcha. Kind of like reverse-blitter. I know the effect you mean.

That only happens on one of my skins, the really weird one. I think its edges are too complicated for the Microsoft RegionWindow API's. You wouldn't happen to be using that skin would you?
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Tony Fabris

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#166057 - 29/06/2003 21:43 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
It happens on all of the skins...

Am I the only one this is happening for? Should I delete the .ini or something?

- Jon

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#166058 - 29/06/2003 22:00 Re: Original art assets used in XML interface? [Re: jbauer]
Mach
old hand

Registered: 15/07/2002
Posts: 828
Loc: Texas, USA
I don't see it on mine except for the puddle skin.

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#166059 - 29/06/2003 23:44 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
It happens on all of the skins...
Interesting. Well, let's see...

The code that creates the region windows, and the code that controls the window moving, has not changed between 1.0 and 1.1. When I added the skin support, I merely allowed the bitmaps to load dynamically instead of having them built into the form. So your report that it didn't happen in 1.0 puzzles me.

Hm. Try this: In the Configuration dialog box, under Skin, delete it so that it's blank. Exit and restart the program. Does it have the same problem? What this will do is force it to fail when it attempts to open a skin file, and it will then fall back to the bitmaps built into the forms.

In the meantime, let's hear what the system's CPU, RAM, and video card specs are. And did you change any video settings on the system around the time you installed 1.1?
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Tony Fabris

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#166060 - 30/06/2003 07:47 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
Tried it, but the same thing happens.

I tried re-installing 1.0 into a different directory. When I run that, dragging the items works perfectly... So it is something in the 1.1 code that is causing this weird behavior...

- Jon

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#166061 - 30/06/2003 09:28 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Very odd!

Well, I'm leaving on the Europe trip here shortly, so I won't be able to pound on this bug for a while. Remind me when I get back.
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Tony Fabris

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#166062 - 30/06/2003 09:32 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
No problem. Have fun in Europe!

- Jon

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#166063 - 30/06/2003 10:28 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
I can now reproduce this on one of my boxes now, so when I get time to work on it, I've got a way to find the problem.
_________________________
Tony Fabris

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#166064 - 02/07/2003 13:16 Re: Original art assets used in XML interface? [Re: tfabris]
bonzi
pooh-bah

Registered: 13/09/1999
Posts: 2401
Loc: Croatia
All versions of zip I've ever used, Win or otherwise, allowed for files with same name if they are in differend directories (and if you choose to preserve directory names, of course).

Great work!

Edit: I also see weird moving behaviour.

Edit2: Have great time in NL!


Edited by bonzi (02/07/2003 13:19)
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Dragi "Bonzi" Raos Q#5196 MkII #080000376, 18GB green MkIIa #040103247, 60GB blue

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#166065 - 11/07/2003 13:37 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
Bump!

Now that you are back Tony... :-)

- Jon

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#166066 - 11/07/2003 13:59 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Yeah yeah yeah....

I've actually got a bunch of stuff on my plate so I likey won't be working on this app until next week sometime. But thanks for the reminder.
_________________________
Tony Fabris

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#166067 - 18/07/2003 16:00 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
le-bump?

- Jon

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#166068 - 19/07/2003 14:29 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Heh. I'll see what I can do next week. This week things got complicated. This weekend is (hopefully) set up my vacation pictures at my new website and get the site design finalized.
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Tony Fabris

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#166069 - 30/07/2003 17:20 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Okay, I've done the following so far:

'- Bugfix: Dragging the windows around the screen no longer
' has a strange repaint problem on some systems
'- Better graphic for remote on Doublesize skin.
'- Bugfix: Double-click-and-hold behavior no longer behaves strangely.
'- Bugfix: When -minimized is on the command line or when
' Start Minimized is in the configuration, changing the skin no longer
' causes the program to re-minimize.
'- Side Effect: When the application is minimized, changing the skin
' makes it un-minimize. This is good, it lets you see the skin you changed to.
'- Fix Deferred: Switching to an incorrect skin or "blank" might (depending on what
' the hard disk looks like at the time) leave the current skin as-is instead of
' reloading the default skin. Not easy to fix... and rather a minor issue
' anyway. I could theoretically put up an error box if you get the skin
' wrong, but I hate modal error boxes. I'd rather just have the lack-of-a-skin-change
' be your clue that you got it wrong. A commercial product would have an error box
' or a CommonDialog for selecting a skin, but I'm not ready to invest that kind of
' time in this yet.

Currently am working on:

'Awaiting Bugfixes:
'- FIX: Less-than-hicolor screens, RGB hit tests don't work?
'Awaiting Feature Additions:
'- Requested feature: Always on top
'- Requested feature: Alpha transparency for non focused window


I ran into a thorny issue with the hicolor screens. What's wrong is that when VB loads up a bitmap (in this case the bitmap with the button hit tests) is downconverted to whatever bitdepth the current screen is. And there's not enough resolution in a 8, 15, or 16-bit-per-pixel screen for one easy color elemnt to represent different buttons. And even if I chose different levels for each color element as suggested elsewhere in this thread, then the actual values are going to be dependent on the video driver. Here's an example:

24 bit mode, difference in each value=10
0A 00 FF
14 00 FF
1E 00 FF
28 00 FF

16 bit mode, difference in each value=10
08 00 FF
10 00 FF
18 00 FF
29 00 FF

Note how the 16 bit video driver has random values that are not quite what I saved in the 24 bit file. And I can't, for example, do "If greater than 15 then it's the same as 20" because the value for 30 comes out to be 24 thanks to the screwy way the video driver has to average 8 bits down to 6 bits. And I don't even have a 15-bit mode in my video driver to test against for that. And also I can't predict exactly what a different video driver will do, so getting device-caps on the video card won't necessarily help.

So my options are:
-Throw out the easy way of skinning completely and go back to some kind of table-based system. Or keep the bitmap method and do 0/128/255 for each RGB value but I don't think that yields enough values for the remote's 24 buttons.
-Write code to read into the windows BMP format and get the stored pixels of the button-hit-test bitmap directly instead of loading it into an image and using GetPixel like I'm doing now.
-Just forget supporting lower-than-24-bit color altogether.

Who votes for that last one?
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Tony Fabris

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#166070 - 30/07/2003 19:43 Re: Original art assets used in XML interface? [Re: tfabris]
jbauer
veteran

Registered: 08/05/2000
Posts: 1429
Loc: San Francisco, CA
Excellent! Is this just a note to let us know your status, or is this new version available somewhere???

- Jon

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#166071 - 30/07/2003 20:19 Re: Original art assets used in XML interface? [Re: jbauer]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Just a note to let you know status. I was trying to fix all of the bugs before going on to the requested features (always on top and translucency). That's what you guys have been waiting for, those features, right?

Anyway, I'm gone this weekend so it's unlikely I'll get much further than what's posted above before next week sometime.
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Tony Fabris

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#166072 - 30/07/2003 20:31 Re: Original art assets used in XML interface? [Re: tfabris]
Mach
old hand

Registered: 15/07/2002
Posts: 828
Loc: Texas, USA
I'd vote for dropping support for lower than 24 bit.

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