Since Mark implemented HTTP methods for controlling the player.. it seems like it's one step away from complete HTTP access to the player. You don't need the empode protocols (though it can be done with I guess).

I guess you could do it that way, yeah, my point was that it sounded like a good project for a third-party app that didn't depend upon a hacked kernel. Seems like it could be done pretty easily with a subset of the Jemplode code. It's always nice when something can run against a stock player with the default consumer build installed.
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Tony Fabris