I'm now in the second "dungeon" in Zelda and damn is it ever difficult (for me). Just a lot of running and jumping, the two things I'm not the greatest at. I fall off edges far too often still - probably because I use the analog stick as if it were digital. I'll have to give it a bit more finese or this level is going to drive me batty. Each fall means instant death which aso means starting at the entrance of the
room again. And obviously that means having to repeat all the same PITA running and jumping.

I'd like to see a game in a similar vein with a more open (non-linear) plot where there's also more interaction with the environment. Link can't really climb very many things, nor is there any dedicated jump command (it just happen automatically when you run off an edge). Maybe a cross between Zelda, Tomb Raider and Ultima 4 and 5. Damn, that would be sweet.

Oh yes... I also suck at horseback combat.
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Bruno
Twisted Melon : Fine Mac OS Software